Hold your castle with cards
Every season the Ash Horde marches on your kingdom. Play troops, towers, buildings and spells around your castle, merge cards to make them stronger, then watch the battle play out on its own.
Act I is free. Try two years of the game on the phone on this page.
How it plays
A run lasts twenty years. Each year has two parts: you build, then the kingdom fights.
Play your cards
Put troops, towers and buildings on the plots around your castle. Buildings earn gold for the next year.
Watch the battle
An enemy wave comes down the road and your units fight it on their own. If an enemy reaches the wall, you lose a life.
Face the boss
The waves grow every year. In the last one a boss comes, and one breach then ends the run.
What's in the game
Merge cards to level up
Play the same card on the same plot to merge it, up to level 3. At level 3 you choose one of two new forms: Spear Squad becomes a Phalanx or Hoplites, a Watchtower a Mage Tower or a Bastion.
Neighbours matter
Where a card stands changes what it does. Barracks give neighbouring squads more soldiers, a War Banner makes them hit harder, a Market Square earns more next to different buildings.
Four kings, four ways to play
The Warden's shield walls, the Ember Queen's fire, the Merchant Prince's gold and mercenaries, Wildroot's groves and forest creatures. Each king has their own troops, a strength and a weakness.
A five-act campaign
From the Border Marches to the Frozen Reach and the Sunken Crown, each act ends with a boss. After it: Conquest, Raids and new challenges every week.


Fair by design
- Act I is free. One purchase unlocks the full game.
- The shop sells looks only: banners, castle skins and card backs. They never make you stronger.
- Ads only when you want a bonus, such as a revive or a free reroll. No banners, no ads between battles.
- No loot boxes, no energy timers.
Get War & Cards
For iPhone, iPad and Android. Play it with one hand, on the bus or on the sofa.